LOADING SCENE...
Frame your cinematic masterpiece
🖱️ Left-drag to orbit • Right-drag to pan • Scroll to move
W/E/R = Move/Rotate/Scale • Shift = Snap • Space = Play/Pause
Edit PBR properties of any material on the selected model. Changes are saved with workspace.
Attach a 3D chat bubble to a camera keypoint. When you jump to that keypoint, the bubble fades in. Use the gizmo to move/scale it, then save it to the keypoint.
Gameplay: hide gizmos (Q) and click the bubble or use the on-screen [ N ] Continue button to advance pages.
Create a separate set of keypoints for an automatic looping camera flythrough. Toggle it on/off anytime.
A textured globe sphere with slow auto-rotation. Use transform gizmo for precise placement.
Plays PoolePortraitLoop.webm on a 3D quad. Click the video (or use “Select Video Quad”) to move/rotate/scale it.
Glow adds a bit of self-light while still reacting to scene lighting. Set Glow to 0 for fully lit-only.
Website screen interaction: press T. Webcam: enable here so you do not need to click the quad.
Note: many sites block embedding. If a site refuses to load, try a different URL or one you control.
Webcam: idle
Threshold controls how bright a pixel must be before it blooms. Lower = more glow. Use emissive materials on models to make them bloom.
You can now hide just the wooden shelf plank, change where pulled books land, show a landing plane placeholder, and click the landing marker to move it with the red/green/blue transform gizmo.
An open grimoire with the interactive Mythic Loom character creation experience. Click directly on the book's pages to interact.
Wraps an image around a large sphere behind the scene. PNG or JPG.
Muffle = lowpass filter cutoff. Lower = more muffled. Click scene first to enable audio (browser requires user gesture).
Music loops forever. Type a different public MP3/WebM/OGG URL, then click Load Song. Click the scene first if the browser blocks autoplay.
If a host blocks CORS, loading may fail. tcpoole.com hosted files should work great.
Loads oak.glb with wind sway and natural materials. Each oak is a separate model you can duplicate & position.
New GLBs are added (not replaced). Toggle the knight on if you want it in the scene.
Click a gizmo sphere (or 🎯 in the list) to select a point light, then move it with the transform gizmo.
Adds a procedural flame shader on a billboard quad with integrated flickering point light. Click gizmo to select, then move.
Adds a lightweight animated steam shader as a real scene object. Click the steam or its gizmo to select it, then move it with the transform gizmo.
Click a gizmo cone (or 🎯 in the list) to select a spot light. Use sliders to aim the light via the target offset.
Save and load your entire workspace to continue later, or export a code snippet to use in your final project.